BossCloakStateChanger ChangeStatesIfCloak Method Delta Engine Documentation

Namespace: CreepyTowers.Enemy.Bosses
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax

public static void ChangeStatesIfCloak(
	TowerType damageType,
	Boss boss
)
See Also