Namespace: CreepyTowers.Enemy.BossesAssembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
public static void ChangeStatesIfCloak(
TowerType damageType,
Boss boss
)
public static void ChangeStatesIfCloak(
TowerType damageType,
Boss boss
)
Public Shared Sub ChangeStatesIfCloak (
damageType As TowerType,
boss As Boss
)
Public Shared Sub ChangeStatesIfCloak (
damageType As TowerType,
boss As Boss
)
public:
static void ChangeStatesIfCloak(
TowerType damageType,
Boss^ boss
)
public:
static void ChangeStatesIfCloak(
TowerType damageType,
Boss^ boss
)
static member ChangeStatesIfCloak :
damageType : TowerType *
boss : Boss -> unit
static member ChangeStatesIfCloak :
damageType : TowerType *
boss : Boss -> unit