public BossData(
BossType type,
string name,
float maxHp,
float speed,
float resistance,
int goldReward,
Dictionary<TowerType, float> typeDamageModifier
)
public BossData(
BossType type,
string name,
float maxHp,
float speed,
float resistance,
int goldReward,
Dictionary<TowerType, float> typeDamageModifier
)
Public Sub New (
type As BossType,
name As String,
maxHp As Single,
speed As Single,
resistance As Single,
goldReward As Integer,
typeDamageModifier As Dictionary(Of TowerType, Single)
)
Public Sub New (
type As BossType,
name As String,
maxHp As Single,
speed As Single,
resistance As Single,
goldReward As Integer,
typeDamageModifier As Dictionary(Of TowerType, Single)
)
public:
BossData(
BossType type,
String^ name,
float maxHp,
float speed,
float resistance,
int goldReward,
Dictionary<TowerType, float>^ typeDamageModifier
)
public:
BossData(
BossType type,
String^ name,
float maxHp,
float speed,
float resistance,
int goldReward,
Dictionary<TowerType, float>^ typeDamageModifier
)
new :
type : BossType *
name : string *
maxHp : float32 *
speed : float32 *
resistance : float32 *
goldReward : int *
typeDamageModifier : Dictionary<TowerType, float32> -> BossData
new :
type : BossType *
name : string *
maxHp : float32 *
speed : float32 *
resistance : float32 *
goldReward : int *
typeDamageModifier : Dictionary<TowerType, float32> -> BossData