Initializes a new instance of the
Boss class
Namespace: CreepyTowers.Enemy.BossesAssembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
public Boss(
BossType type,
Vector2D position,
float rotationZ = 0f
)
public Boss(
BossType type,
Vector2D position,
float rotationZ = 0f
)
Public Sub New (
type As BossType,
position As Vector2D,
Optional rotationZ As Single = 0F
)
Public Sub New (
type As BossType,
position As Vector2D,
Optional rotationZ As Single = 0F
)
public:
Boss(
BossType type,
Vector2D position,
float rotationZ = 0f
)
public:
Boss(
BossType type,
Vector2D position,
float rotationZ = 0f
)
new :
type : BossType *
position : Vector2D *
?rotationZ : float32
(* Defaults:
let _rotationZ = defaultArg rotationZ 0f
*)
-> Boss
new :
type : BossType *
position : Vector2D *
?rotationZ : float32
(* Defaults:
let _rotationZ = defaultArg rotationZ 0f
*)
-> Boss