public CreepWave(
float waitTime,
float spawnInterval,
string thingsToSpawn = "",
string shortName = "",
float maxTime = 0f,
int maxSpawnItems = 1
)
public CreepWave(
float waitTime,
float spawnInterval,
string thingsToSpawn = "",
string shortName = "",
float maxTime = 0f,
int maxSpawnItems = 1
)
Public Sub New (
waitTime As Single,
spawnInterval As Single,
Optional thingsToSpawn As String = "",
Optional shortName As String = "",
Optional maxTime As Single = 0F,
Optional maxSpawnItems As Integer = 1
)
Public Sub New (
waitTime As Single,
spawnInterval As Single,
Optional thingsToSpawn As String = "",
Optional shortName As String = "",
Optional maxTime As Single = 0F,
Optional maxSpawnItems As Integer = 1
)
public:
CreepWave(
float waitTime,
float spawnInterval,
String^ thingsToSpawn = L"",
String^ shortName = L"",
float maxTime = 0f,
int maxSpawnItems = 1
)
public:
CreepWave(
float waitTime,
float spawnInterval,
String^ thingsToSpawn = L"",
String^ shortName = L"",
float maxTime = 0f,
int maxSpawnItems = 1
)
new :
waitTime : float32 *
spawnInterval : float32 *
?thingsToSpawn : string *
?shortName : string *
?maxTime : float32 *
?maxSpawnItems : int
(* Defaults:
let _thingsToSpawn = defaultArg thingsToSpawn ""
let _shortName = defaultArg shortName ""
let _maxTime = defaultArg maxTime 0f
let _maxSpawnItems = defaultArg maxSpawnItems 1
*)
-> CreepWave
new :
waitTime : float32 *
spawnInterval : float32 *
?thingsToSpawn : string *
?shortName : string *
?maxTime : float32 *
?maxSpawnItems : int
(* Defaults:
let _thingsToSpawn = defaultArg thingsToSpawn ""
let _shortName = defaultArg shortName ""
let _maxTime = defaultArg maxTime 0f
let _maxSpawnItems = defaultArg maxSpawnItems 1
*)
-> CreepWave