Namespace: CreepyTowers.LevelsAssembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
public virtual void SpawnTower(
TowerType type,
Vector2D position,
float rotation = 0f
)
public virtual void SpawnTower(
TowerType type,
Vector2D position,
float rotation = 0f
)
Public Overridable Sub SpawnTower (
type As TowerType,
position As Vector2D,
Optional rotation As Single = 0F
)
Public Overridable Sub SpawnTower (
type As TowerType,
position As Vector2D,
Optional rotation As Single = 0F
)
public:
virtual void SpawnTower(
TowerType type,
Vector2D position,
float rotation = 0f
)
public:
virtual void SpawnTower(
TowerType type,
Vector2D position,
float rotation = 0f
)
abstract SpawnTower :
type : TowerType *
position : Vector2D *
?rotation : float32
(* Defaults:
let _rotation = defaultArg rotation 0f
*)
-> unit
override SpawnTower :
type : TowerType *
position : Vector2D *
?rotation : float32
(* Defaults:
let _rotation = defaultArg rotation 0f
*)
-> unit
abstract SpawnTower :
type : TowerType *
position : Vector2D *
?rotation : float32
(* Defaults:
let _rotation = defaultArg rotation 0f
*)
-> unit
override SpawnTower :
type : TowerType *
position : Vector2D *
?rotation : float32
(* Defaults:
let _rotation = defaultArg rotation 0f
*)
-> unit