WaveGeneratorTests NextCreepIsSpawnedOnlyAfterCreepSpawnTimeInterval Method Delta Engine Documentation

Namespace: CreepyTowers.Tests.Creeps
Assembly: CreepyTowers.Tests (in CreepyTowers.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void NextCreepIsSpawnedOnlyAfterCreepSpawnTimeInterval()
Examples

[Test, CloseAfterFirstFrame, Ignore]
public void NextCreepIsSpawnedOnlyAfterCreepSpawnTimeInterval()
{
    if (!IsMockResolver)
        return;
    var waveA = new CreepWave(1.0f, 1.0f, "Paper, Paper", "PaperWave");
    new WaveGenerator(new List<CreepWave> { waveA }, Vector3D.One);
    AdvanceTimeAndUpdateEntities(1.01f);
    Assert.AreEqual(1, EntitiesRunner.Current.GetEntitiesOfType<Creep>().Count);
    AdvanceTimeAndUpdateEntities(0.1f);
    Assert.AreEqual(1, EntitiesRunner.Current.GetEntitiesOfType<Creep>().Count);
}
See Also