Namespace: CreepyTowers.Towers
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Tests: CreepyTowers.Tests.Towers.TowerTests
3 unit tests call CreepyTowers.Towers.Tower.Dispose
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
Implements
IDisposable DisposeRemarks
Examples
[Test] public void DisplayAndDisposeTower() { var tower = new Tower(TowerType.Water, Vector3D.Zero, 170.0f); tower.RenderModel(); tower.Dispose(); Assert.AreEqual(0, EntitiesRunner.Current.GetEntitiesOfType<Tower>().Count); }
[Test, CloseAfterFirstFrame] public void DisposingTowerRemovesTowerEntity() { var tower = new Tower(TowerType.Water, Vector3D.Zero); tower.Dispose(); Assert.IsFalse(tower.IsActive); }
[Test] public void ShowAllTowerTypesAndEffects() { var tower = new Tower(TowerType.Acid, Vector3D.Zero); tower.RenderModel(); var creep = new Creep(CreepType.Cloth, new Vector2D(2, 8)); new Command(() => { tower.FireAtCreep(creep); }).Add(new KeyTrigger(Key.Space)); new Command(() => { tower.RotationZ += 2; }).Add(new KeyTrigger(Key.A, State.Pressed)); new Command(() => { tower.RotationZ -= 2; }).Add(new KeyTrigger(Key.D, State.Pressed)); new Command(() => { //ncrunch: no coverage start tower.Dispose(); tower = new Tower(CycleTypeUpwards(tower.Type), Vector3D.Zero); tower.RenderModel(); //ncrunch: no coverage end }).Add(new KeyTrigger(Key.W)); new Command(() => { //ncrunch: no coverage start tower.Dispose(); tower = new Tower(CycleTypeDownwards(tower.Type), Vector3D.Zero); tower.RenderModel(); //ncrunch: no coverage end }).Add(new KeyTrigger(Key.S)); }
See Also