Fill opaque or alpha images with 4 bytes per pixel (rgba). Using 3 bytes (24bit) is
inefficient and would only work on some platforms that allow it. Use 16 or 8 bit if you want
performance and use compressed textures as well. For small images this works fine.
View code on GitHub
Namespace: DeltaEngine.ContentAssembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Parameters
- rgbaColors
- Type: System Byte
See Also