Image FillRgbaData Method Delta Engine Documentation
Fill opaque or alpha images with 4 bytes per pixel (rgba). Using 3 bytes (24bit) is inefficient and would only work on some platforms that allow it. Use 16 or 8 bit if you want performance and use compressed textures as well. For small images this works fine. View code on GitHub

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public abstract void FillRgbaData(
	byte[] rgbaColors
)

Parameters

rgbaColors
Type:  System Byte 
See Also