Write all messages to the console, but limit to 100 per second and 10 in debug mode as the
console is very slow and will cause the app to freeze if too many messages are processed.
View code on GitHub Namespace: DeltaEngine.CoreAssembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
public override void Write(
Logger MessageType messageType,
string message
)
public override void Write(
Logger..::..MessageType messageType,
string message
)
Public Overrides Sub Write (
messageType As Logger MessageType,
message As String
)
Public Overrides Sub Write (
messageType As Logger..::..MessageType,
message As String
)
public:
virtual void Write(
Logger MessageType messageType,
String^ message
) override
public:
virtual void Write(
Logger..::..MessageType messageType,
String^ message
) override
abstract Write :
messageType : Logger MessageType *
message : string -> unit
override Write :
messageType : Logger MessageType *
message : string -> unit
abstract Write :
messageType : Logger..::..MessageType *
message : string -> unit
override Write :
messageType : Logger..::..MessageType *
message : string -> unit