Namespace: DeltaEngine.GameLogic.PathFindingAssembly: DeltaEngine.GameLogic.PathFinding (in DeltaEngine.GameLogic.PathFinding.dll) Version: 1.1.1.0 (1.1.1)
public virtual void Connect(
int idOfNodeA,
int idOfNodeB,
int costs = 10,
bool isBidirectionalLink = true
)
public virtual void Connect(
int idOfNodeA,
int idOfNodeB,
int costs = 10,
bool isBidirectionalLink = true
)
Public Overridable Sub Connect (
idOfNodeA As Integer,
idOfNodeB As Integer,
Optional costs As Integer = 10,
Optional isBidirectionalLink As Boolean = true
)
Public Overridable Sub Connect (
idOfNodeA As Integer,
idOfNodeB As Integer,
Optional costs As Integer = 10,
Optional isBidirectionalLink As Boolean = true
)
public:
virtual void Connect(
int idOfNodeA,
int idOfNodeB,
int costs = 10,
bool isBidirectionalLink = true
)
public:
virtual void Connect(
int idOfNodeA,
int idOfNodeB,
int costs = 10,
bool isBidirectionalLink = true
)
abstract Connect :
idOfNodeA : int *
idOfNodeB : int *
?costs : int *
?isBidirectionalLink : bool
(* Defaults:
let _costs = defaultArg costs 10
let _isBidirectionalLink = defaultArg isBidirectionalLink true
*)
-> unit
override Connect :
idOfNodeA : int *
idOfNodeB : int *
?costs : int *
?isBidirectionalLink : bool
(* Defaults:
let _costs = defaultArg costs 10
let _isBidirectionalLink = defaultArg isBidirectionalLink true
*)
-> unit
abstract Connect :
idOfNodeA : int *
idOfNodeB : int *
?costs : int *
?isBidirectionalLink : bool
(* Defaults:
let _costs = defaultArg costs 10
let _isBidirectionalLink = defaultArg isBidirectionalLink true
*)
-> unit
override Connect :
idOfNodeA : int *
idOfNodeB : int *
?costs : int *
?isBidirectionalLink : bool
(* Defaults:
let _costs = defaultArg costs 10
let _isBidirectionalLink = defaultArg isBidirectionalLink true
*)
-> unit