Namespace: DeltaEngine.GameLogic.PathFindingAssembly: DeltaEngine.GameLogic.PathFinding (in DeltaEngine.GameLogic.PathFinding.dll) Version: 1.1.1.0 (1.1.1)
public bool IsConnected(
int idOfNodeA,
int idOfNodeB
)
public bool IsConnected(
int idOfNodeA,
int idOfNodeB
)
Public Function IsConnected (
idOfNodeA As Integer,
idOfNodeB As Integer
) As Boolean
Public Function IsConnected (
idOfNodeA As Integer,
idOfNodeB As Integer
) As Boolean
public:
bool IsConnected(
int idOfNodeA,
int idOfNodeB
)
public:
bool IsConnected(
int idOfNodeA,
int idOfNodeB
)
member IsConnected :
idOfNodeA : int *
idOfNodeB : int -> bool
member IsConnected :
idOfNodeA : int *
idOfNodeB : int -> bool
Return Value
Type:
Boolean