GraphTests CheckForNotConnectedNodes Method Delta Engine Documentation

Namespace: DeltaEngine.GameLogic.PathFinding.Tests
Assembly: DeltaEngine.GameLogic.PathFinding.Tests (in DeltaEngine.GameLogic.PathFinding.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void CheckForNotConnectedNodes()
Examples

[Test]
public void CheckForNotConnectedNodes()
{
    Assert.IsFalse(graphAsPlusShape.IsConnected(1, 0));
    Assert.IsFalse(graphAsPlusShape.IsConnected(0, 1));
    Assert.IsFalse(graphAsPlusShape.IsConnected(3, 0));
    Assert.IsFalse(graphAsPlusShape.IsConnected(0, 3));
    Assert.IsFalse(graphAsPlusShape.IsConnected(3, 4));
    Assert.IsFalse(graphAsPlusShape.IsConnected(4, 3));
    Assert.IsFalse(graphAsPlusShape.IsConnected(1, 4));
    Assert.IsFalse(graphAsPlusShape.IsConnected(4, 1));
    Assert.IsFalse(graphAsPlusShape.IsConnected(0, 4));
    Assert.IsFalse(graphAsPlusShape.IsConnected(4, 0));
    Assert.IsFalse(graphAsPlusShape.IsConnected(1, 3));
    Assert.IsFalse(graphAsPlusShape.IsConnected(3, 1));
    Assert.IsFalse(graphAsPlusShape.IsConnected(2, 2));
}
See Also