Namespace: DeltaEngine.GameLogic.Tests
Assembly: DeltaEngine.GameLogic.Tests (in DeltaEngine.GameLogic.Tests.dll) Version: 1.1.1.0 (1.1.1)
Assembly: DeltaEngine.GameLogic.Tests (in DeltaEngine.GameLogic.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
[Test, CloseAfterFirstFrame] public void TestLevelTileColor() { var level = new MockLevel(new Size(5)); Assert.AreEqual(Color.LightGray, level.GetColor(LevelTileType.Blocked)); Assert.AreEqual(Color.CornflowerBlue, level.GetColor(LevelTileType.Placeable)); Assert.AreEqual(Color.LightBlue, level.GetColor(LevelTileType.BlockedPlaceable)); Assert.AreEqual(Color.LightBlue, level.GetColor(LevelTileType.LightBlue)); Assert.AreEqual(Color.Red, level.GetColor(LevelTileType.Red)); Assert.AreEqual(Color.Green, level.GetColor(LevelTileType.Green)); Assert.AreEqual(Color.Blue, level.GetColor(LevelTileType.Blue)); Assert.AreEqual(Color.Yellow, level.GetColor(LevelTileType.Yellow)); Assert.AreEqual(Color.Brown, level.GetColor(LevelTileType.Brown)); Assert.AreEqual(Color.Gray, level.GetColor(LevelTileType.Gray)); Assert.AreEqual(Color.PaleGreen, level.GetColor(LevelTileType.SpawnPoint)); Assert.AreEqual(Color.DarkGreen, level.GetColor(LevelTileType.ExitPoint)); Assert.AreEqual(Color.Black, level.GetColor(LevelTileType.Nothing)); Assert.AreEqual(Color.TransparentBlack, level.GetColor(LevelTileType.NoSelection)); }
See Also