Some frameworks will overwrite this to set the buffer to discard mode, which is otherwise
in NoOverwrite mode for better GPU performance when adding data at the end of the buffer.
View code on GitHub Namespace: DeltaEngine.GraphicsAssembly: DeltaEngine.Graphics (in DeltaEngine.Graphics.dll) Version: 1.1.1.0 (1.1.1)
protected virtual void BufferIsFullResetToBeginning()
protected virtual void BufferIsFullResetToBeginning()
Protected Overridable Sub BufferIsFullResetToBeginning
Protected Overridable Sub BufferIsFullResetToBeginning
protected:
virtual void BufferIsFullResetToBeginning()
protected:
virtual void BufferIsFullResetToBeginning()
abstract BufferIsFullResetToBeginning : unit -> unit
override BufferIsFullResetToBeginning : unit -> unit
abstract BufferIsFullResetToBeginning : unit -> unit
override BufferIsFullResetToBeginning : unit -> unit