Namespace: DeltaEngine.Graphics.GLFW3Assembly: DeltaEngine.Graphics.GLFW3 (in DeltaEngine.Graphics.GLFW3.dll) Version: 1.1.1.0 (1.1.1)
public override void SetTextureSamplerState(
bool disableLinearFiltering = false,
bool allowTiling = false
)
public override void SetTextureSamplerState(
bool disableLinearFiltering = false,
bool allowTiling = false
)
Public Overrides Sub SetTextureSamplerState (
Optional disableLinearFiltering As Boolean = false,
Optional allowTiling As Boolean = false
)
Public Overrides Sub SetTextureSamplerState (
Optional disableLinearFiltering As Boolean = false,
Optional allowTiling As Boolean = false
)
public:
virtual void SetTextureSamplerState(
bool disableLinearFiltering = false,
bool allowTiling = false
) override
public:
virtual void SetTextureSamplerState(
bool disableLinearFiltering = false,
bool allowTiling = false
) override
abstract SetTextureSamplerState :
?disableLinearFiltering : bool *
?allowTiling : bool
(* Defaults:
let _disableLinearFiltering = defaultArg disableLinearFiltering false
let _allowTiling = defaultArg allowTiling false
*)
-> unit
override SetTextureSamplerState :
?disableLinearFiltering : bool *
?allowTiling : bool
(* Defaults:
let _disableLinearFiltering = defaultArg disableLinearFiltering false
let _allowTiling = defaultArg allowTiling false
*)
-> unit
abstract SetTextureSamplerState :
?disableLinearFiltering : bool *
?allowTiling : bool
(* Defaults:
let _disableLinearFiltering = defaultArg disableLinearFiltering false
let _allowTiling = defaultArg allowTiling false
*)
-> unit
override SetTextureSamplerState :
?disableLinearFiltering : bool *
?allowTiling : bool
(* Defaults:
let _disableLinearFiltering = defaultArg disableLinearFiltering false
let _allowTiling = defaultArg allowTiling false
*)
-> unit