Namespace: DeltaEngine.Graphics.XnaAssembly: DeltaEngine.Graphics.Xna (in DeltaEngine.Graphics.Xna.dll) Version: 1.1.1.0 (1.1.1)
public override CircularBuffer CreateCircularBuffer(
ShaderWithFormat shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode.Triangles
)
public override CircularBuffer CreateCircularBuffer(
ShaderWithFormat shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode.Triangles
)
Public Overrides Function CreateCircularBuffer (
shader As ShaderWithFormat,
blendMode As BlendMode,
Optional drawMode As VerticesMode = VerticesMode.Triangles
) As CircularBuffer
Public Overrides Function CreateCircularBuffer (
shader As ShaderWithFormat,
blendMode As BlendMode,
Optional drawMode As VerticesMode = VerticesMode.Triangles
) As CircularBuffer
public:
virtual CircularBuffer^ CreateCircularBuffer(
ShaderWithFormat^ shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode::Triangles
) override
public:
virtual CircularBuffer^ CreateCircularBuffer(
ShaderWithFormat^ shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode::Triangles
) override
abstract CreateCircularBuffer :
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> CircularBuffer
override CreateCircularBuffer :
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> CircularBuffer
abstract CreateCircularBuffer :
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> CircularBuffer
override CreateCircularBuffer :
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> CircularBuffer
Return Value
Type:
CircularBuffer