Namespace: DeltaEngine.Multimedia
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Tests: DeltaEngine.Multimedia.Tests.SoundDeviceTests
3 unit tests call DeltaEngine.Multimedia.SoundDevice.RapidUpdate
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Implements
RapidUpdateable RapidUpdateRemarks
Examples
[Test, CloseAfterFirstFrame] public void PlayMusicAndVideo() { var device = new MockSoundDevice(); Assert.IsTrue(device.IsInitialized); var music = ContentLoader.Load<Music>("DefaultMusic"); var video = ContentLoader.Load<Video>("DefaultVideo"); music.Play(); video.Play(); Assert.False(MockMusic.MusicStopCalled); Assert.False(MockVideo.VideoStopCalled); device.RegisterCurrentMusic(music); device.RegisterCurrentVideo(video); Assert.IsTrue(device.IsActive); Assert.IsTrue(device.IsInitialized); device.RapidUpdate(); device.Dispose(); }
[Test, CloseAfterFirstFrame] public void PlayAndStopMusic() { var device = new MockSoundDevice(); Assert.IsFalse(device.IsPauseable); Assert.IsTrue(device.IsInitialized); var musicTime = ContentLoader.Load<Music>("DefaultMusic"); musicTime.StreamFinished = () => { }; musicTime.Play(); Assert.AreEqual(Settings.Current.MusicVolume, musicTime.Volume); device.RegisterCurrentMusic(musicTime); musicTime.Stop(); device.RapidUpdate(); musicTime.Loop = true; musicTime.Stop(); device.RapidUpdate(); device.Dispose(); }
[Test, CloseAfterFirstFrame] public void ChangeMusicVolume() { var device = new MockSoundDevice(); float defaultMusicVolume = Settings.Current.MusicVolume; Assert.IsTrue(device.IsInitialized); try { device.MusicVolume = 1.0f; Assert.AreEqual(1.0f, device.MusicVolume); } finally { device.MusicVolume = defaultMusicVolume; } device.RapidUpdate(); device.Dispose(); }
See Also