Send any object to the receiving side. When byte data is big enough and compression is
allowed (not already compressed file data) the data will be send compressed via Zip.
View code on GitHub Namespace: DeltaEngine.Networking.TcpAssembly: DeltaEngine.Networking (in DeltaEngine.Networking.dll) Version: 1.1.1.0 (1.1.1)
public void Send(
Object data,
bool allowToCompressMessage = true
)
public void Send(
Object data,
bool allowToCompressMessage = true
)
Public Sub Send (
data As Object,
Optional allowToCompressMessage As Boolean = true
)
Public Sub Send (
data As Object,
Optional allowToCompressMessage As Boolean = true
)
public:
virtual void Send(
Object^ data,
bool allowToCompressMessage = true
) sealed
public:
virtual void Send(
Object^ data,
bool allowToCompressMessage = true
) sealed
abstract Send :
data : Object *
?allowToCompressMessage : bool
(* Defaults:
let _allowToCompressMessage = defaultArg allowToCompressMessage true
*)
-> unit
override Send :
data : Object *
?allowToCompressMessage : bool
(* Defaults:
let _allowToCompressMessage = defaultArg allowToCompressMessage true
*)
-> unit
abstract Send :
data : Object *
?allowToCompressMessage : bool
(* Defaults:
let _allowToCompressMessage = defaultArg allowToCompressMessage true
*)
-> unit
override Send :
data : Object *
?allowToCompressMessage : bool
(* Defaults:
let _allowToCompressMessage = defaultArg allowToCompressMessage true
*)
-> unit
Implements
Client Send(Object, Boolean)