Namespace: DeltaEngine.Physics2D.Tests
Assembly: DeltaEngine.Physics2D.Tests (in DeltaEngine.Physics2D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Assembly: DeltaEngine.Physics2D.Tests (in DeltaEngine.Physics2D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
[Test, CloseAfterFirstFrame] public void ObjectAffixedToPhysicsBody() { var bullet = CreateBullet(Vector2D.Zero, 0); var physicsBody = bullet.Get<PhysicsBody>(); physicsBody.Position = Vector2D.One; physicsBody.Rotation = 10; AdvanceTimeAndUpdateEntities(); Assert.AreEqual(10, bullet.Rotation); Assert.AreEqual(1.0f, bullet.Center.X, 0.01f); Assert.AreEqual(1.0f, bullet.Center.Y, 0.01f); }
See Also