Namespace: DeltaEngine.Physics3DAssembly: DeltaEngine.Physics3D (in DeltaEngine.Physics3D.dll) Version: 1.1.1.0 (1.1.1)
public PhysicalEntity3D(
Vector3D position,
Quaternion rotation,
float mass = 1f,
float lifeTime = 0f
)
public PhysicalEntity3D(
Vector3D position,
Quaternion rotation,
float mass = 1f,
float lifeTime = 0f
)
Public Sub New (
position As Vector3D,
rotation As Quaternion,
Optional mass As Single = 1F,
Optional lifeTime As Single = 0F
)
Public Sub New (
position As Vector3D,
rotation As Quaternion,
Optional mass As Single = 1F,
Optional lifeTime As Single = 0F
)
public:
PhysicalEntity3D(
Vector3D position,
Quaternion rotation,
float mass = 1f,
float lifeTime = 0f
)
public:
PhysicalEntity3D(
Vector3D position,
Quaternion rotation,
float mass = 1f,
float lifeTime = 0f
)
new :
position : Vector3D *
rotation : Quaternion *
?mass : float32 *
?lifeTime : float32
(* Defaults:
let _mass = defaultArg mass 1f
let _lifeTime = defaultArg lifeTime 0f
*)
-> PhysicalEntity3D
new :
position : Vector3D *
rotation : Quaternion *
?mass : float32 *
?lifeTime : float32
(* Defaults:
let _mass = defaultArg mass 1f
let _lifeTime = defaultArg lifeTime 0f
*)
-> PhysicalEntity3D