Namespace: DeltaEngine.Rendering2DAssembly: DeltaEngine.Rendering2D (in DeltaEngine.Rendering2D.dll) Version: 1.1.1.0 (1.1.1)
public static void StartMovingUV(
this Sprite sprite,
Vector2D velocity
)
public static void StartMovingUV(
this Sprite sprite,
Vector2D velocity
)
<ExtensionAttribute>
Public Shared Sub StartMovingUV (
sprite As Sprite,
velocity As Vector2D
)
<ExtensionAttribute>
Public Shared Sub StartMovingUV (
sprite As Sprite,
velocity As Vector2D
)
public:
[ExtensionAttribute]
static void StartMovingUV(
Sprite^ sprite,
Vector2D velocity
)
public:
[ExtensionAttribute]
static void StartMovingUV(
Sprite^ sprite,
Vector2D velocity
)
static member StartMovingUV :
sprite : Sprite *
velocity : Vector2D -> unit
static member StartMovingUV :
sprite : Sprite *
velocity : Vector2D -> unit
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
Sprite. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).