Namespace: DeltaEngine.Rendering2D.Tests
Assembly: DeltaEngine.Rendering2D.Tests (in DeltaEngine.Rendering2D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Assembly: DeltaEngine.Rendering2D.Tests (in DeltaEngine.Rendering2D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
[Test, CloseAfterFirstFrame] public void CreateSpriteFromComponents() { var components = new List<object>(); components.Add(Rectangle.One); components.Add(true); var material = new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"); components.Add(material); components.Add(material.DiffuseMap.BlendMode); components.Add(new RenderingData()); var sprite = Activator.CreateInstance(typeof(Sprite), BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, Type.DefaultBinder, null, CultureInfo.CurrentCulture) as Sprite; sprite.SetComponents(components); Assert.AreEqual(material, sprite.Material); Assert.AreEqual(Rectangle.One, sprite.DrawArea); Assert.AreEqual(material.DiffuseMap.BlendMode, sprite.BlendMode); }
See Also