Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
public void SpawnAndDispose(
int numberOfParticles = 1
)
public void SpawnAndDispose(
int numberOfParticles = 1
)
Public Sub SpawnAndDispose (
Optional numberOfParticles As Integer = 1
)
Public Sub SpawnAndDispose (
Optional numberOfParticles As Integer = 1
)
public:
void SpawnAndDispose(
int numberOfParticles = 1
)
public:
void SpawnAndDispose(
int numberOfParticles = 1
)
member SpawnAndDispose :
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 1
*)
-> unit
member SpawnAndDispose :
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 1
*)
-> unit