Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
public void SpawnAtRelativePosition(
Vector3D position,
int numberOfParticles = 0
)
public void SpawnAtRelativePosition(
Vector3D position,
int numberOfParticles = 0
)
Public Sub SpawnAtRelativePosition (
position As Vector3D,
Optional numberOfParticles As Integer = 0
)
Public Sub SpawnAtRelativePosition (
position As Vector3D,
Optional numberOfParticles As Integer = 0
)
public:
void SpawnAtRelativePosition(
Vector3D position,
int numberOfParticles = 0
)
public:
void SpawnAtRelativePosition(
Vector3D position,
int numberOfParticles = 0
)
member SpawnAtRelativePosition :
position : Vector3D *
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 0
*)
-> unit
member SpawnAtRelativePosition :
position : Vector3D *
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 0
*)
-> unit