Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
public void SpawnAtRelativePositionAndRotation(
Vector3D position,
float rotation,
int numberOfParticles = 0
)
public void SpawnAtRelativePositionAndRotation(
Vector3D position,
float rotation,
int numberOfParticles = 0
)
Public Sub SpawnAtRelativePositionAndRotation (
position As Vector3D,
rotation As Single,
Optional numberOfParticles As Integer = 0
)
Public Sub SpawnAtRelativePositionAndRotation (
position As Vector3D,
rotation As Single,
Optional numberOfParticles As Integer = 0
)
public:
void SpawnAtRelativePositionAndRotation(
Vector3D position,
float rotation,
int numberOfParticles = 0
)
public:
void SpawnAtRelativePositionAndRotation(
Vector3D position,
float rotation,
int numberOfParticles = 0
)
member SpawnAtRelativePositionAndRotation :
position : Vector3D *
rotation : float32 *
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 0
*)
-> unit
member SpawnAtRelativePositionAndRotation :
position : Vector3D *
rotation : float32 *
?numberOfParticles : int
(* Defaults:
let _numberOfParticles = defaultArg numberOfParticles 0
*)
-> unit