Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
public bool UpdateEscapingParticleIfStillActive(
ParticleEmitterData data,
Vector3D position
)
public bool UpdateEscapingParticleIfStillActive(
ParticleEmitterData data,
Vector3D position
)
Public Function UpdateEscapingParticleIfStillActive (
data As ParticleEmitterData,
position As Vector3D
) As Boolean
Public Function UpdateEscapingParticleIfStillActive (
data As ParticleEmitterData,
position As Vector3D
) As Boolean
public:
bool UpdateEscapingParticleIfStillActive(
ParticleEmitterData^ data,
Vector3D position
)
public:
bool UpdateEscapingParticleIfStillActive(
ParticleEmitterData^ data,
Vector3D position
)
member UpdateEscapingParticleIfStillActive :
data : ParticleEmitterData *
position : Vector3D -> bool
member UpdateEscapingParticleIfStillActive :
data : ParticleEmitterData *
position : Vector3D -> bool
Return Value
Type:
Boolean