Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
public bool UpdateRoundingParticleIfStillActive(
ParticleEmitterData data,
Vector3D position
)
public bool UpdateRoundingParticleIfStillActive(
ParticleEmitterData data,
Vector3D position
)
Public Function UpdateRoundingParticleIfStillActive (
data As ParticleEmitterData,
position As Vector3D
) As Boolean
Public Function UpdateRoundingParticleIfStillActive (
data As ParticleEmitterData,
position As Vector3D
) As Boolean
public:
bool UpdateRoundingParticleIfStillActive(
ParticleEmitterData^ data,
Vector3D position
)
public:
bool UpdateRoundingParticleIfStillActive(
ParticleEmitterData^ data,
Vector3D position
)
member UpdateRoundingParticleIfStillActive :
data : ParticleEmitterData *
position : Vector3D -> bool
member UpdateRoundingParticleIfStillActive :
data : ParticleEmitterData *
position : Vector3D -> bool
Return Value
Type:
Boolean