Namespace: DeltaEngine.Rendering3D.Particles.Tests
Assembly: DeltaEngine.Rendering3D.Particles.Tests (in DeltaEngine.Rendering3D.Particles.Tests.dll) Version: 1.1.1.0 (1.1.1)
Assembly: DeltaEngine.Rendering3D.Particles.Tests (in DeltaEngine.Rendering3D.Particles.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
[Test] public void Fire() { var emitterData = GetEmitterData(fire, 512, 2.0f); emitterData.Color = new RangeGraph<Color>(new Color(16, 16, 16), new Color(255, 64, 64, 0)); emitterData.Acceleration = new RangeGraph<Vector3D>(Vector3D.Zero, Vector3D.UnitZ * 0.1f); emitterData.Size = new RangeGraph<Size>(new Size(0.2f), new Size(0.1f)); emitterData.StartVelocity = new RangeGraph<Vector3D>(new Vector3D(0.0f, 0.0f, 0.3f), new Vector3D(0.1f, 0.1f, 0.1f)); new ParticleEmitter(emitterData, new Vector3D(0.1f, 0.0f, 0.0f)); new ParticleEmitter(emitterData, new Vector3D(0.0f, 0.1f, 0.0f)); }
[Test] public void ProjectileMovesAcrossScreenEmittingFire() { var start = -3 * Vector3D.UnitX; var emitter = new ParticleEmitter(CreateTrackingParticleData(), start); var emitter2 = new ParticleEmitter(CreateFireExhaustParticleData(), start); emitter.Start<MoveAcrossScreen>(); emitter2.Start<MoveAcrossScreen>(); }
[Test] public void FireOneBullet() { var emitterData = GetEmitterData(water, 512, 2.0f); emitterData.SpawnInterval = 0.0f; emitterData.Acceleration = new RangeGraph<Vector3D>(Vector3D.Zero, Vector3D.Zero); emitterData.Color = new RangeGraph<Color>(new Color(255, 255, 255), new Color(255, 255, 255)); emitterData.Size = new RangeGraph<Size>(new Size(0.5f), new Size(0.5f)); var emitter = new ParticleEmitter(emitterData, Vector3D.Zero); var enemy = new MockEnemy(new Vector3D(0, -3, 0), Size.Half, spark); new Command(() => //ncrunch: no coverage start { emitter.EmitterData.BillboardMode = BillboardMode.Ground; emitter.EmitterData.StartVelocity.Start = enemy.Position * 4.0f + enemy.direction * 0.5f; emitter.EmitterData.StartVelocity.End = Vector3D.Zero; emitter.Spawn(); }).Add(new KeyTrigger(Key.Space)); //ncrunch: no coverage end }
See Also