Namespace: DeltaEngine.Tests.Entities
Assembly: DeltaEngine.Tests (in DeltaEngine.Tests.dll) Version: 1.1.1.0 (1.1.1)
Assembly: DeltaEngine.Tests (in DeltaEngine.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
[Test, Ignore] public void UpdateAndDrawInParallel() { //const float UpdateTimeStep = 1 / 5.0f; //const float RenderTimeStep = 1 / 60.0f; var entities = new MockEntitiesRunner(typeof(MockUpdateBehavior)); new StopwatchTime(); var logger = new TextFileLogger(); var state = new PositionEntity(Vector2D.Zero); //float drawTime = 0.0f; //float updateTime = 0.0f; //float accumulator = 0.0f; while (GlobalTime.Current.Milliseconds < 1000) { Thread.Sleep(10); if (Time.Total > 0.2f && GlobalTime.Current.Milliseconds < 200) ThreadExtensions.Start(() => Thread.Sleep(500)); GlobalTime.Current.Update(); /* entities.State = UpdateDrawState.Update; accumulator += RenderTimeStep; while (accumulator >= UpdateTimeStep) { state.InvokeNextUpdateStarted(); state.Update(); updateTime += UpdateTimeStep; accumulator -= UpdateTimeStep; } */ entities.UpdateAndDrawAllEntities( () => Logger.Info( "interpolatedPosition=" + state.Position + ", Global Time=" + GlobalTime.Current.Milliseconds + "ms" + ", Update Time=" + Time.Total + ", interpolation=" +EntitiesRunner.CurrentDrawInterpolation)); } entities.Dispose(); logger.Dispose(); }
See Also