SnakeGameTests RespawnChunkIfCollidingWithSnake Method Delta Engine Documentation

Namespace: Snake.Tests
Assembly: Snake.Tests (in Snake.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void RespawnChunkIfCollidingWithSnake()
Examples

[Test, CloseAfterFirstFrame]
public void RespawnChunkIfCollidingWithSnake()
{
    var game = new Game(Resolve<Window>());
    game.StartGame();
    game.Chunk.DrawArea = game.Snake.Get<Body>().BodyParts[0].DrawArea;
    Assert.IsTrue(game.Chunk.IsCollidingWithSnake(game.Snake.Get<Body>().BodyParts));
    game.RespawnChunk();
    Assert.IsFalse(game.Chunk.IsCollidingWithSnake(game.Snake.Get<Body>().BodyParts));
}
See Also