Initializes a new instance of the
Enemy class
Namespace: TilDeathAssembly: TilDeath (in TilDeath.exe) Version: 1.1.1.0 (1.1.1)
public Enemy(
float speed,
LevelGraph levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager manager
)
public Enemy(
float speed,
LevelGraph levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager manager
)
Public Sub New (
speed As Single,
levelGraph As LevelGraph,
startingNodeIndex As Integer,
targetNodeIndex As Integer,
manager As LevelManager
)
Public Sub New (
speed As Single,
levelGraph As LevelGraph,
startingNodeIndex As Integer,
targetNodeIndex As Integer,
manager As LevelManager
)
public:
Enemy(
float speed,
LevelGraph^ levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager^ manager
)
public:
Enemy(
float speed,
LevelGraph^ levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager^ manager
)
new :
speed : float32 *
levelGraph : LevelGraph *
startingNodeIndex : int *
targetNodeIndex : int *
manager : LevelManager -> Enemy
new :
speed : float32 *
levelGraph : LevelGraph *
startingNodeIndex : int *
targetNodeIndex : int *
manager : LevelManager -> Enemy