public Zombie(
float speed,
LevelGraph levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager manager,
int level,
Randomizer rand
)
public Zombie(
float speed,
LevelGraph levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager manager,
int level,
Randomizer rand
)
Public Sub New (
speed As Single,
levelGraph As LevelGraph,
startingNodeIndex As Integer,
targetNodeIndex As Integer,
manager As LevelManager,
level As Integer,
rand As Randomizer
)
Public Sub New (
speed As Single,
levelGraph As LevelGraph,
startingNodeIndex As Integer,
targetNodeIndex As Integer,
manager As LevelManager,
level As Integer,
rand As Randomizer
)
public:
Zombie(
float speed,
LevelGraph^ levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager^ manager,
int level,
Randomizer^ rand
)
public:
Zombie(
float speed,
LevelGraph^ levelGraph,
int startingNodeIndex,
int targetNodeIndex,
LevelManager^ manager,
int level,
Randomizer^ rand
)
new :
speed : float32 *
levelGraph : LevelGraph *
startingNodeIndex : int *
targetNodeIndex : int *
manager : LevelManager *
level : int *
rand : Randomizer -> Zombie
new :
speed : float32 *
levelGraph : LevelGraph *
startingNodeIndex : int *
targetNodeIndex : int *
manager : LevelManager *
level : int *
rand : Randomizer -> Zombie