DeltaEngine.Physics2D NamespaceDelta Engine Documentation
Classes

  ClassDescription
Public classAffixToPhysics2D
Updates an Entity2Ds position and rotation from the associated PhysicsBody View code on GitHub
Public classEntity2DPhysicsExtensions
Entity2D extensions for accelerated usage of 2D physics View code on GitHub
Public classPhysicalEntity2D
Public classPhysics
Main physics class used for performing simulations and creating bodies and shapes. View code on GitHub
Public classPhysicsJoint
Represents a joint that attaches two bodies together. View code on GitHub
Public classProjectile2D
Public classVelocity2D
Component and Update for any Entity moving around in 2D space with velocity limited to a maximum value. It can be accelerated (or decelerated, which is the same) by a vector, by magnitude and direction, or by a scalar factor to its current speed. View code on GitHub
Public classVelocity2D Data
Public classVelocity2D PositionUpdate
Interfaces

  InterfaceDescription
Public interfacePhysicsBody
Represents a body which responds to physics View code on GitHub