Menu Scene Property Delta Engine Documentation

Namespace: CreepyTowers.GUI
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax

public Scene Scene { get; set; }

Property Value

Type: Scene
Remarks

Tests: CreepyTowers.Tests.GUI.MenuControllerTests
Examples

1 unit tests call CreepyTowers.GUI.Menu.Scene
[Test, CloseAfterFirstFrame, Ignore]
public void ProfileSceneCreation()
{
    new Player();
    MenuController.ShowMenu<Credits>();
    Logger.Info("Loading SuccessScene: " + GlobalTime.Current.GetSecondsSinceStartToday());
    MenuController.ShowMenu<SuccessScene>();
    Logger.Info("Done: " + GlobalTime.Current.GetSecondsSinceStartToday());
}
See Also