Material MaterialRenderSize Property Delta Engine Documentation
When using the Sprite(Material, Vector2D) constructor this size is used for the draw area. It is calculated from the DiffuseMap.PixelSize and the default content resolution, i.e. a 100x200 pixel image will be displayed aspect ratio correct relative to the window size. View code on GitHub

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public Size MaterialRenderSize { get; }

Property Value

Type: Size
See Also