When using the Sprite(Material, Vector2D) constructor this size is used for the draw area.
It is calculated from the DiffuseMap.PixelSize and the default content resolution, i.e.
a 100x200 pixel image will be displayed aspect ratio correct relative to the window size.
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Namespace: DeltaEngine.ContentAssembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Property Value
Type: SizeSee Also