Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Tests: DeltaEngine.Input.Tests.GamePadAnalogTriggerTests
2 unit tests call DeltaEngine.Input.GamePadAnalogTrigger.Stick
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Property Value
Type: GamePadAnalogRemarks
Examples
[Test] public void MovingSticksTranslatesCircle() { var ellipseLeft = new Ellipse(new Rectangle(0.4f, 0.5f, 0.1f, 0.1f), Color.Green); var ellipseRight = new Ellipse(new Rectangle(0.6f, 0.5f, 0.1f, 0.1f), Color.Blue); new Command(pos => ellipseLeft.Center = pos * 0.2f + Vector2D.Half).Add( new GamePadAnalogTrigger(GamePadAnalog.LeftThumbStick)); new Command(pos => ellipseRight.Center = pos * 0.2f + Vector2D.Half).Add( new GamePadAnalogTrigger(GamePadAnalog.RightThumbStick)); }
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new GamePadAnalogTrigger(GamePadAnalog.RightThumbStick); Assert.AreEqual(GamePadAnalog.RightThumbStick, trigger.Stick); Assert.AreEqual(Vector2D.Zero, trigger.Movement); }
See Also