MouseFlickTrigger PressTime Property Delta Engine Documentation

Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public float PressTime { get; }

Property Value

Type: Single
Remarks

Tests: DeltaEngine.Input.Tests.MouseFlickTriggerTests
Examples

1 unit tests call DeltaEngine.Input.MouseFlickTrigger.PressTime
[Test]
public void FlickWithMouse()
{
    var trigger = new MouseFlickTrigger();
    var mouse = Resolve<Mouse>() as MockMouse;
    if (mouse == null)
        return; //ncrunch: no coverage 
    bool flickHappened = false;
    trigger.Invoked += () => flickHappened = true;
    AdvanceMouseTick(mouse, State.Pressing, new Vector2D(0.5f, 0.5f));
    Assert.IsFalse(flickHappened);
    Assert.AreEqual(0.0f, trigger.PressTime);
    Assert.AreEqual(new Vector2D(0.5f, 0.5f), trigger.StartPosition);
    AdvanceMouseTick(mouse, State.Pressed, new Vector2D(0.52f, 0.5f));
    Assert.IsFalse(flickHappened);
    AdvanceMouseTick(mouse, State.Releasing, new Vector2D(0.8f, 0.8f));
    Assert.IsTrue(flickHappened);
    Assert.AreEqual(new Vector2D(0.5f, 0.5f), trigger.StartPosition);
}
See Also