Circle3D Radius Property Delta Engine Documentation

Namespace: DeltaEngine.Rendering3D.Shapes
Assembly: DeltaEngine.Rendering3D.Shapes (in DeltaEngine.Rendering3D.Shapes.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public float Radius { get; set; }

Property Value

Type: Single
Remarks

Tests: DeltaEngine.Rendering3D.Shapes.Tests.Circle3DTests
Examples

2 unit tests call DeltaEngine.Rendering3D.Shapes.Circle3D.Radius
[Test]
public void RenderEllipseInOrigin()
{
    CreateLookAtCamera(Vector3D.One * 4.0f, Vector3D.Zero);
    var ellipse = new Circle3D(Vector3D.Zero, 3.0f, Color.Red);
    Assert.AreEqual(Vector3D.Zero, ellipse.Center);
    Assert.AreEqual(3.0f, ellipse.Radius);
}
[Test]
public void UpdateCenterAndRadius()
{
    CreateLookAtCamera(Vector3D.One * 4.0f, Vector3D.Zero);
    var ellipse = new Circle3D(Vector3D.Zero, 3.0f, Color.Red);
    Assert.AreEqual(Vector3D.Zero, ellipse.Center);
    Assert.AreEqual(3.0f, ellipse.Radius);
    ellipse.Center = Vector3D.UnitX;
    ellipse.Radius = 2.0f;
    Assert.AreEqual(Vector3D.UnitX, ellipse.Center);
    Assert.AreEqual(2.0f, ellipse.Radius);
}
See Also