Handles the falling and upcoming blocks.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
Blocks Controller
Namespace: Blocks
Assembly: Blocks (in Blocks.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Controller type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Controller | Initializes a new instance of the Controller class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | MoveBlockLeftIfPossible | |
![]() | MoveBlockRightIfPossible | |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | RotateBlockAntiClockwiseIfPossible | |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | content | |
![]() | displayMode |
Properties
Name | Description | |
---|---|---|
![]() | FallingBlock | |
![]() | GameRunning | |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsFallingFast | |
![]() | IsPauseable | (Inherited from Entity.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpcomingBlock | |
![]() | UpdatePriority | (Inherited from Entity.) |
Events
Name | Description | |
---|---|---|
![]() | AddToScore | |
![]() | Lose |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void RunCreatesFallingAndUpcomingBlocks() { AdvanceTimeAndUpdateEntities(0.1f); Assert.IsNotNull(controller.FallingBlock); Assert.IsNotNull(controller.UpcomingBlock); }
[Test, CloseAfterFirstFrame] public void DropSlowAffixesBlocksSlowly() { controller.IsFallingFast = false; controller.FallingBlock = new Block(displayMode, content, Vector2D.One); controller.UpcomingBlock = new Block(displayMode, content, Vector2D.One); AdvanceTimeAndUpdateEntities(0.1f); Assert.AreEqual(0, CountBricks(grid)); AdvanceTimeAndUpdateEntities(1.5f); Assert.AreEqual(0, CountBricks(grid)); AdvanceTimeAndUpdateEntities(9.0f); Assert.AreEqual(4, CountBricks(grid), 1); }
[Test, CloseAfterFirstFrame] public void DropFastAffixesBlocksQuickly() { controller.IsFallingFast = true; controller.FallingBlock = new Block(displayMode, content, Vector2D.One); controller.UpcomingBlock = new Block(displayMode, content, Vector2D.One); Assert.AreEqual(0, CountBricks(grid)); AdvanceTimeAndUpdateEntities(2.5f); Assert.GreaterOrEqual(CountBricks(grid), 4); }
See Also