Soundbank ClassDelta Engine Documentation
Plays sound effects when key events occur View code on GitHub
Inheritance Hierarchy

System Object
  Blocks Soundbank

Namespace: Blocks
Assembly: Blocks (in Blocks.exe) Version: 1.1.1.0 (1.1.1)
Syntax

public class Soundbank

The Soundbank type exposes the following members.

Constructors

  NameDescription
Public methodSoundbank
Initializes a new instance of the Soundbank class
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Properties

  NameDescription
Public propertyBlockAffixed
Public propertyBlockCouldNotMove
Public propertyBlockMoved
Public propertyGameLost
Public propertyMultipleRowsRemoved
Public propertyRowRemoved
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Remarks

Tests: Blocks.Tests.SoundbankTests
Examples

1 unit tests call Blocks.Soundbank
[Test, CloseAfterFirstFrame]
public void Constructor()
{
    var soundbank = new Soundbank(new JewelBlocksContent());
    Assert.IsNotNull(soundbank.BlockAffixed);
    Assert.IsNotNull(soundbank.BlockCouldNotMove);
    Assert.IsNotNull(soundbank.BlockMoved);
    Assert.IsNotNull(soundbank.GameLost);
    Assert.IsNotNull(soundbank.MultipleRowsRemoved);
    Assert.IsNotNull(soundbank.RowRemoved);
}
See Also