Plays sound effects when key events occur
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Inheritance Hierarchy
Blocks Soundbank
Namespace: Blocks
Assembly: Blocks (in Blocks.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Soundbank type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Soundbank | Initializes a new instance of the Soundbank class |
Properties
Name | Description | |
---|---|---|
BlockAffixed | ||
BlockCouldNotMove | ||
BlockMoved | ||
GameLost | ||
MultipleRowsRemoved | ||
RowRemoved |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void Constructor() { var soundbank = new Soundbank(new JewelBlocksContent()); Assert.IsNotNull(soundbank.BlockAffixed); Assert.IsNotNull(soundbank.BlockCouldNotMove); Assert.IsNotNull(soundbank.BlockMoved); Assert.IsNotNull(soundbank.GameLost); Assert.IsNotNull(soundbank.MultipleRowsRemoved); Assert.IsNotNull(soundbank.RowRemoved); }
See Also