Inheritance Hierarchy
DeltaEngine.Entities Entity
CreepyTowers Player
Namespace: CreepyTowers
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Player type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Player | Initializes a new instance of the Player class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ChangeAvatar | ||
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
UnlockAvatar |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
AvailableAvatars | ||
Avatar | ||
Current | ||
Gems | ||
Gold | ||
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Entity.) | |
LivesLeft | ||
MaxLives | ||
Name | ||
NumberOfComponents | (Inherited from Entity.) | |
ProgressLevel | ||
Time | ||
UpdatePriority | (Inherited from Entity.) | |
Xp |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void CheckPlayerName() { Assert.AreEqual("mYsT", player.Name); }
[Test, CloseAfterFirstFrame] public void CheckPlayerDragonAvatar() { Assert.AreEqual(typeof(Dragon), player.Avatar.GetType()); Assert.AreEqual(1, EntitiesRunner.Current.GetEntitiesOfType<Avatar>().Count); }
[Test, CloseAfterFirstFrame] public void CheckPlayerPenguinAvatar() { player.UnlockAvatar(CreepyTowers.Content.Avatars.Penguin); player.ChangeAvatar(CreepyTowers.Content.Avatars.Penguin); Assert.AreEqual(typeof(Penguin), player.Avatar.GetType()); }
See Also