Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.GameLogic GameTrigger
CreepyTowers.Triggers StartTimer
Namespace: CreepyTowers.Triggers
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The StartTimer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
StartTimer | Initializes a new instance of the StartTimer class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
EnemyReachGoalPoint | (Inherited from GameTrigger.) | |
GameOver | (Inherited from GameTrigger.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Invoke | (Inherited from Trigger.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
StartingLevel | (Overrides GameTrigger StartingLevel .) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update | (Inherited from Trigger.) | |
UpdateAfterOneSecond | (Overrides GameTrigger UpdateAfterOneSecond .) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Trigger.) | |
NumberOfComponents | (Inherited from Entity.) | |
StartingTime | ||
UpdatePriority | (Inherited from Entity.) | |
WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void TestStartTimer() { var trigger = new StartTimer("90"); Assert.AreEqual(90, trigger.StartingTime); var player = new Player(); GameTrigger.OnGameStarting(); Assert.AreEqual(trigger.StartingTime, player.Time); GameTrigger.OnUpdateEverySecond(); }
See Also