Gold that initializes the amount of money in the game.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.GameLogic GameTrigger
CreepyTowers.Triggers StartingGold
Namespace: CreepyTowers.Triggers
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The StartingGold type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | StartingGold | Initializes a new instance of the StartingGold class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | EnemyReachGoalPoint | (Inherited from GameTrigger.) |
![]() | GameOver | (Inherited from GameTrigger.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | Invoke | (Inherited from Trigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartingLevel | (Overrides GameTrigger StartingLevel .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
![]() | UpdateAfterOneSecond | (Inherited from GameTrigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | Gold | |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void TestStartingGold() { var trigger = new StartingGold("50"); Assert.AreEqual(50, trigger.Gold); var player = new Player(); GameTrigger.OnGameStarting(); Assert.AreEqual(trigger.Gold, player.Gold); }
See Also