ShaderFlags EnumerationDelta Engine Documentation
Multiple values are combined to define a shader. This data is mainly used for fallback generation. For more details see the ShaderEditor to view and edit materials and shaders. For details about shader flags, see https://deltaengine.fogbugz.com/default.asp?W282 View code on GitHub

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

[FlagsAttribute]
public enum ShaderFlags
Members

  Member nameValueDescription
None1
Position2D2
Lit4
Colored8
Textured16
LightMap32
Skinned64
Fog128
AlphaTest256
VertexCompression512
NormalMap1024
Position2DColored10
Position2DTextured18
Position2DColoredTextured26
ColoredTextured24
TexturedLightMap48
LitTextured20
LitTexturedSkinned84
TexturedSkinned80
ColoredFog136
TexturedFog144
ColoredTexturedFog152
TexturedLightMapFog176
TexturedSkinnedFog208
See Also