Multiple values are combined to define a shader. This data is mainly used for fallback
generation. For more details see the ShaderEditor to view and edit materials and shaders.
For details about shader flags, see https://deltaengine.fogbugz.com/default.asp?W282
View code on GitHub
Namespace: DeltaEngine.ContentAssembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
None | 1 | ||
Position2D | 2 | ||
Lit | 4 | ||
Colored | 8 | ||
Textured | 16 | ||
LightMap | 32 | ||
Skinned | 64 | ||
Fog | 128 | ||
AlphaTest | 256 | ||
VertexCompression | 512 | ||
NormalMap | 1024 | ||
Position2DColored | 10 | ||
Position2DTextured | 18 | ||
Position2DColoredTextured | 26 | ||
ColoredTextured | 24 | ||
TexturedLightMap | 48 | ||
LitTextured | 20 | ||
LitTexturedSkinned | 84 | ||
TexturedSkinned | 80 | ||
ColoredFog | 136 | ||
TexturedFog | 144 | ||
ColoredTexturedFog | 152 | ||
TexturedLightMapFog | 176 | ||
TexturedSkinnedFog | 208 |
See Also