ShaderCodeOpenGL ClassDelta Engine Documentation
Default source code for the OpenGL shaders Note: When the next ShaderFlag feature will be added the shader code needs to be generated on the Server. View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Graphics ShaderCodeOpenGL

Namespace: DeltaEngine.Graphics
Assembly: DeltaEngine.Graphics (in DeltaEngine.Graphics.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public static class ShaderCodeOpenGL

The ShaderCodeOpenGL type exposes the following members.

Fields

  NameDescription
Public fieldStatic memberPositionColorFogOpenGLFragmentCode
Public fieldStatic memberPositionColorFogOpenGLVertexCode
Public fieldStatic memberPositionColorOpenGLFragmentCode
Public fieldStatic memberPositionColorOpenGLVertexCode
Public fieldStatic memberPositionColorUVFogOpenGLFragmentCode
Public fieldStatic memberPositionColorUVFogOpenGLVertexCode
Public fieldStatic memberPositionColorUVOpenGLFragmentCode
Public fieldStatic memberPositionColorUVOpenGLVertexCode
Public fieldStatic memberPositionUVFogOpenGLFragmentCode
Public fieldStatic memberPositionUVFogOpenGLVertexCode
Public fieldStatic memberPositionUVLightmapFogFragmentCode
Public fieldStatic memberPositionUVLightmapFogVertexCode
Public fieldStatic memberPositionUVLightmapFragmentCode
Public fieldStatic memberPositionUVLightmapVertexCode
Public fieldStatic memberPositionUVNormalOpenGLFragmentCode
Public fieldStatic memberPositionUVNormalOpenGLVertexCode
Public fieldStatic memberPositionUVOpenGLFragmentCode
Public fieldStatic memberPositionUVOpenGLVertexCode
Public fieldStatic memberPositionUVSkinnedFogOpenGLFragmentCode
Public fieldStatic memberPositionUVSkinnedFogOpenGLVertexCode
Public fieldStatic memberPositionUVSkinnedOpenGLFragmentCode
Public fieldStatic memberPositionUVSkinnedOpenGLVertexCode
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See Also