Vertex elements are used for describe the vertex data layout.
View code on GitHub
Namespace: DeltaEngine.Graphics.VerticesAssembly: DeltaEngine.Graphics (in DeltaEngine.Graphics.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
Position2D | 1 | 2D position data. View code on GitHub | |
Position3D | 2 | 3D position data. View code on GitHub | |
Normal | 3 | Normal vector data. View code on GitHub | |
Tangent | 4 | Tangent vector for normal mapping. View code on GitHub | |
Binormal | 5 | Binormal vector for normal mapping. View code on GitHub | |
Color | 6 | Color for this vertex. View code on GitHub | |
TextureUV | 7 | UV data. View code on GitHub | |
TextureUVW | 8 | UVW 3D texture data for cube mapping or reflection cube maps. View code on GitHub | |
LightMapUV | 9 | Optional light map UV channel (secondary texture channel). View code on GitHub | |
ExtraUV | 10 | Extra UV channel. View code on GitHub | |
SkinIndices | 11 | Skin bone indices. /// View code on GitHub | |
SkinWeights | 12 | Skin bone weight data for skinning. View code on GitHub |
See Also