GamePadButton EnumerationDelta Engine Documentation
0 GamePads feature lots of buttons, but most commonly A, B, X, Y are used for Triggers. View code on GitHub

Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public enum GamePadButton
Members

  Member nameValueDescription
A0 Green A Button on the Xbox 360 controller, Blue Cross (X) on the PS3 controller. View code on GitHub
B1 Red B Button on the Xbox 360 controller, Orange Circle (O) on the PS3 controller. View code on GitHub
X2 Blue X Button on the Xbox 360 controller, Pink Square ([]) on the PS3 controller. View code on GitHub
Y3 Yellow Y Button on the Xbox 360 controller, Green Triangle (/\) the PS3 controller. View code on GitHub
Left4 Left Button on the D-Pad (Digital Pad), the same for Xbox 360 and PS3 View code on GitHub
Right5 Right Button on the D-Pad (Digital Pad), the same for Xbox 360 and PS3 View code on GitHub
Up6 Up Button on the D-Pad (Digital Pad), the same for Xbox 360 and PS3 View code on GitHub
Down7 Down Button on the D-Pad (Digital Pad), the same for Xbox 360 and PS3 View code on GitHub
LeftStick8 Left thumb stick, which is usually used for movement, but can also be pressed. View code on GitHub
RightStick9 right thumb stick, which is used often for looking around, but can also be pressed. View code on GitHub
Start10 Start Button on the Xbox 360 and PS3 controller (to start the game or level). View code on GitHub
Back11 Back Button on the Xbox 360 controller, Select Button on the PS3 controller. View code on GitHub
LeftShoulder12 Left Shoulder button on the Xbox 360 controller, L1 Button on the PS3. View code on GitHub
RightShoulder13 Right Shoulder button on the Xbox 360 controller, R1 Button on the PS3. View code on GitHub
BigButton14 Big Button if supported on a Xbox 360 controller. Not supported on a standard controller. View code on GitHub
Remarks

Tests: DeltaEngine.Input.Tests.GamePadButtonTriggerTests
Examples

3 unit tests call DeltaEngine.Input.GamePadButton
[Test]
public void PressGamePadButtonsToShowCircles()
{
    var circleA = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Green);
    var circleB = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red);
    var circleX = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Blue);
    var circleY = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Yellow);
    new Command(() => circleA.Center = new Vector2D(0.5f, 0.75f)).Add(
        new GamePadButtonTrigger(GamePadButton.A, State.Pressed));
    new Command(() => circleA.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.A, State.Released));
    new Command(() => circleB.Center = new Vector2D(0.75f, 0.5f)).Add(
        new GamePadButtonTrigger(GamePadButton.B, State.Pressed));
    new Command(() => circleB.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.B, State.Released));
    new Command(() => circleX.Center = new Vector2D(0.25f, 0.5f)).Add(
        new GamePadButtonTrigger(GamePadButton.X, State.Pressed));
    new Command(() => circleX.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.X, State.Released));
    new Command(() => circleY.Center = new Vector2D(0.5f, 0.25f)).Add(
        new GamePadButtonTrigger(GamePadButton.Y, State.Pressed));
    new Command(() => circleY.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.Y, State.Released));
}
[Test, CloseAfterFirstFrame]
public void Create()
{
    var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressed);
    Assert.AreEqual(GamePadButton.Y, trigger.Button);
    Assert.AreEqual(State.Pressed, trigger.State);
}
    [Test, CloseAfterFirstFrame]
    public void CreateFromAttributes()
    {
        var trigger = new GamePadButtonTrigger(new Dictionary<string, string>
            {
                { "Button", "Y" },
                { "State", " Pressed" }
            });
        Assert.AreEqual(GamePadButton.Y, trigger.Button);
        Assert.AreEqual(State.Pressed, trigger.State);
        Assert.Throws<GamePadButtonTrigger.CannotCreateGamePadTriggerWithoutKey>(
            () => new GamePadButtonTrigger(new Dictionary<string, string>()));
    }
}
See Also