Trigger implementation for Keyboard events, just can be invoked. Use KeyMovementTrigger for
direct movement, e.g. with cursor keys and KeyZoomTrigger for PageUp/Down zooming triggers.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input KeyTrigger
DeltaEngine.Input KeyMovementTrigger
DeltaEngine.Input KeyZoomTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The KeyTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | KeyTrigger(Dictionary String, String ) | Initializes a new instance of the KeyTrigger class |
![]() | KeyTrigger(Key, State) | Initializes a new instance of the KeyTrigger class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | Invoke | (Inherited from Trigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartInputDevice | (Overrides InputTrigger StartInputDevice .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | Key | |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | State | |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void PressEscapeToCloseWindow() { new FontText(Font.Default, "Press ESC to close the window", Rectangle.One); new Command(() => Resolve<Window>().CloseAfterFrame()).Add(new KeyTrigger(Key.Escape, State.Pressed)); }
[Test] public void PressEscapeToCloseWindowViaRegisteredCommands() { new FontText(Font.Default, "Press ESC to close the window", Rectangle.One); Command.Register("Exit", new KeyTrigger(Key.Escape, State.Pressed)); new Command("Exit", () => Resolve<Window>().CloseAfterFrame()); }
[Test] public void PressCursorKeysToShowCircles() { var centers = new[] { new Vector2D(0.5f, 0.4f), new Vector2D(0.5f, 0.6f), new Vector2D(0.3f, 0.6f), new Vector2D(0.7f, 0.6f) }; var size = new Size(0.1f, 0.1f); CreateFontTexts(centers, size); AddCirclesAndInputCommands(centers, size); }
See Also