Allows mouse button tap to be tracked.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input MouseTapTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The MouseTapTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | MouseTapTrigger(Dictionary String, String ) | Initializes a new instance of the MouseTapTrigger class |
![]() | MouseTapTrigger(MouseButton) | Initializes a new instance of the MouseTapTrigger class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | HandleWithMouse | |
![]() | Invoke | (Inherited from Trigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartInputDevice | (Overrides InputTrigger StartInputDevice .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | Button | |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void Tap() { var mouse = Resolve<Mouse>() as MockMouse; if (mouse == null) return; //ncrunch: no coverage bool wasTapped = false; new Command(() => wasTapped = true).Add(new MouseTapTrigger(MouseButton.Left)); SetMouseState(mouse, State.Pressing, Vector2D.Half); Assert.IsFalse(wasTapped); SetMouseState(mouse, State.Releasing, Vector2D.Half); Assert.IsTrue(wasTapped); }
[Test] public void CreateMouseTapTriggerBySendingButtonName() { var trigger = new MouseTapTrigger(new Dictionary<string, string> { { "Button", "Middle" } });
See Also