By default emitters come out of the position of the emitter. Use one of the other types
defined here to come out of a line, box, sphere or even mesh, or circle around the position.
View code on GitHub
Namespace: DeltaEngine.Rendering3D.ParticlesAssembly: DeltaEngine.Rendering3D.Particles (in DeltaEngine.Rendering3D.Particles.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
Point | 0 | ||
Line | 1 | ||
Box | 2 | ||
Sphere | 3 | ||
SphereBorder | 4 | ||
CircleAroundCenter | 5 | ||
CircleEscaping | 6 | ||
Mesh | 7 |
See Also